⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.

AirstrikeAtomsphereBombrun

Module: airstrike_atomsphere_bombrun.lua

Overview

The AirstrikeAtomsphereBombrun module is responsible for adjusting the atmospheric and visual effects during an airstrike event. It sets various atmosphere parameters to create a specific visual environment, likely enhancing the dramatic impact of the airstrike.

Inheritance

  • Inherits from: none
  • Imports: none

Instance pattern

This is a stateless utility module (no per-instance pattern). It does not track any persistent state and operates solely through its top-level functions.

Functions

OnActivate(guid)

Called when the airstrike event is activated. It schedules a timer to call _GraphicsAto after a short delay of 0.1 seconds.

_GraphicsAto(guid)

Adjusts various atmospheric settings to create the desired visual effect for the airstrike. This function sets parameters such as ambient colors, bloom effects, light intensity, and other visual properties through the Graphics.Atmosphere API.

Events

  • Listens for Event.TimerRelative to call _GraphicsAto after a delay of 0.1 seconds when the airstrike event is activated.

Notes for modders

  • Ensure that OnActivate is called appropriately to trigger the atmospheric adjustments.
  • Customize the visual effects by modifying the parameters set in _GraphicsAto.
  • Be aware that these changes will affect the entire atmosphere during the airstrike event.

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