Story & Special Contracts
The handful of vz/ files that don’t fit a single-faction bucket: jetcon001.lua and meccon001.lua (the recruitable Jet-pilot and Mechanic specialist storylines, plus mecjob.lua’s own locally-defined job-template base class and its 3 subclasses), vzacon001.lua (the game’s actual opening mission), and stagingact1.lua (shared world-dressing/patrol setup, imported once by xQ!L).
Modules in this category
- JetCon001 —
JetCon001is the recruitment mission for the Jet-pilot specialist. - MecCon001 —
MecCon001is the recruitment mission for the Mechanic specialist: a monster-truck race against the clock (with an AI motorcycle opponent in co-op), delivering the truck back to the mechanic’s garage at the end. - MecJob —
MecJobis a local base class defined in this corpus, not a native engine class — it’smecjob.lua’s own shared template for “deliver a specific damaged vehicle to the mechanic’s garage” side jobs, built on top of the nativeMrxTaskJob. - MecJob001 —
MecJob001is the first of 3 thinMecJobsubclasses — a side job asking the player to deliver a damaged vehicle labeled"rtr"(displayed as reference imageglobal_polaroid_belmont) to the mechanic’s garage. - MecJob002 —
MecJob002is the second of 3 thinMecJobsubclasses — delivers a damaged vehicle labeled"m35"(displayed as reference imageglobal_polaroid_cortez) to the mechanic’s garage. - MecJob003 —
MecJob003is the third of 3 thinMecJobsubclasses — delivers a damaged vehicle labeled"amx30"(displayed as reference imageglobal_polaroid_calderone) to the mechanic’s garage. - StagingAct1 —
StagingAct1is a stateless world-dressing module: a small library of AI patrol-setup functions for the Guerilla base (gate, trailer, road, earthmover, mover-arm, squad, and front patrols). - VzaCon001 —
VzaCon001is the game’s opening mission.