⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.

Airstrike_Atmosphere_FuelAirBomb

Module: airstrike_atomsphere_fuelairbomb.lua

Overview

The Airstrike_Atmosphere_FuelAirBomb module is responsible for handling the atmospheric effects triggered by a fuel air bomb airstrike. It sets up a timer to apply specific atmosphere changes and triggers a shield face effect.

Inheritance

  • Inherits from: none
  • Imports: MrxUtil

Instance pattern

This is a stateless utility module (no per-instance table or uGuid management).

Functions

OnActivate(guid)

Called when the object instance is activated. It sets up a timer to call _GraphicsAto after 1.75 seconds.

_GraphicsAto(guid)

Applies various atmospheric changes and triggers a shield face effect for the given GUID. It modifies atmosphere settings such as ambient colors, bloom effects, light intensity, and other visual parameters.

Events

  • Listens for Event.TimerRelative to call _GraphicsAto after 1.75 seconds.

Notes for modders

  • Ensure that OnActivate is called appropriately when the airstrike effect should be triggered.
  • Customize atmosphere settings by modifying the values set in _GraphicsAto.
  • Be aware of the shield face effect triggered by MrxUtil.ShieldFace(guid), which may have additional effects on the player or environment.

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