⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.
Vehicles
Drivable/flyable vehicle objects (planes, helicopters, tanks) and the shared vehicle-blip base class they build on. Mostly thin wrappers – most of the interesting behavior lives in what they inherit from, so check VehicleBlippable and OrientedBlippable (under Core Engine & Utilities) alongside any page here.
Modules in this category
- Airplane — The
Airplanemodule represents a specific type of vehicle in the game world. - AntiAir — The
AntiAirmodule represents anti-aircraft systems in the game. - Autogunship — The
Autogunshipmodule represents an AI-controlled gunship that targets and attacks ground vehicles. - BountyCopter — The
BountyCoptermodule is a world-spawn helper that drops supply crates via winch. - Helicopter — The
Helicoptermodule represents a helicopter vehicle in the game. - MoonPatrol — The
MoonPatrolmodule manages the behavior of a moon patrol vehicle in the game. - OpenTankHatch — The
OpenTankHatchmodule is designed to open the driver hatch of a tank vehicle when it is activated. - PursuitCopter — The
PursuitCoptermodule represents a pursuit helicopter that lands near the player and deploys passengers. - SupportAirplane — The
SupportAirplanemodule is responsible for managing support aircraft in the game. - Tank — The
Tankmodule represents a tank vehicle in the game. - VehicleBlippable — The
VehicleBlippablemodule is responsible for managing radar and off-screen world markers for vehicles.