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MrxCombatAirPatrol

Module: mrxcombatairpatrol.lua

Overview

The MrxCombatAirPatrol module is a support system for aerial combat. It provides functionality to deploy an aircraft with missiles and target enemy vehicles within a specified range. This module inherits from MrxSupport and uses the MrxSupportDesignatorSmoke module for designating targets.

Inheritance

  • Inherits from: MrxSupport
  • Imports: MrxSupportDesignatorSmoke

Instance pattern

This is a per-instance object module (keyed by uGuid). It tracks the following key fields:

  • uOwner: The GUID of the player who owns this support system.
  • sDeliveryVehicle: The name of the delivery vehicle used for deploying the aircraft.
  • uDeliveryVehicle: The GUID of the delivery vehicle.
  • uJet: The GUID of the deployed aircraft.
  • oDesignator: An instance of MrxSupportDesignatorSmoke used for designating targets.

Functions

Create(self, uPlayerGuid)

Creates a new per-instance table for the support system. Initializes the designator with specific properties and sets up the owner, recruit, and module name.

DesignationCallback(self)

Called when the target designation is complete. Finds spawn and target points relative to the camera, deploys an aircraft using Airstrike.Flyby, and schedules a voice-over announcement for the airstrike.

Strike(self)

Executes the strike by finding all flying targets within a specified range. For each valid target (not controlled by PMC), it schedules a missile launch with a delay based on the number of targets.

LaunchMissile(self, uTarget)

Launches a missile at the specified target. Calculates the direction vector from the aircraft to the target, normalizes it, and spawns the ordnance using Airstrike.SpawnTargettedOrdnance. It also blips the aircraft on the radar with a red color.

Events

  • Listens for custom event (not explicitly defined in this script) to trigger DesignationCallback when the target designation is complete.
  • Listens for custom event (not explicitly defined in this script) to trigger Strike when the strike should be executed.

Notes for modders

  • Ensure that the owner’s GUID (uPlayerGuid) is correctly passed to Create to properly manage ownership and control of the support system.
  • Customize the designator properties by modifying fields like tColor, nWidth, and sTexture in the MrxSupportDesignatorSmoke instance.
  • Be aware that network synchronization may affect multiplayer behavior, especially when deploying aircraft and launching missiles.

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