Guerilla Contracts & Jobs
The Guerilla factionβs story contracts (gurcon*.lua) and side jobs (gurjob*.lua) β 11 files total, each a native MrxTaskContract/MrxTaskContractOutpost/MrxTaskJob* subclass rather than a Contract Framework contract. See VZ Modules for what that distinction means and why it matters for modding.
Modules in this category
- GurCon001 β A Guerilla story contract centered on an assault against a VZ-held island fortress complex.
- GurCon002 β A Guerilla story contract set around a town plaza in Merida.
- GurCon003 β A Guerilla minor/side story contract (its VO keys all read
MinorContract-Gur03) β deliver a βPiranhaβ speedboat down a river course while being chased by a scaling Oil-Company-flagged pursuit, with a contextual tutorial for the boatβs boost button on the playerβs first run. - GurCon005 β A short Guerilla minor contract: assassinate four named Universal Petroleum targets scattered around a single location.
- GurCon050 β A Guerilla outpost-capture contract.
- GurCon052 β A Guerilla outpost-capture contract, config-only like GurCon050.
- GurCon053 β A Guerilla outpost-capture contract (internally
GurJob008_02), notable for being one of only two outpost files in this batch with a customActivatedoverride on top of the config. - GurJob001 β A tiny Guerilla side job: destroy every object labeled
"Billboard"(VZ propaganda billboards, going by the label), restricted to the hero characters. - GurJob002 β A Guerilla βverify a set of targetsβ side job spanning two differently-numbered location series β
GurJob002_01β05andGurJob012_01β05, ten targets total under one job. - GurJob006 β An 8-line Guerilla side job: destroy every object labeled
"OC"(Oil Company), hero-only. - GurJob020 β The largest Guerilla side job in this batch: a destroy-set covering 13 buildings across two location series (
GurJob007_Target01β03andGurJob011aβj_Target), withDangerousBuilding-tuned AI spawners armed on each one and a VO table that scales its line selection by how many targets remain, not just a flat weight.