⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.
Despawner
Module: despawner.lua
Overview
The Despawner module is a utility script designed to handle the despawning of game objects. It provides functionality to despawn objects based on certain conditions or triggers, though the current implementation is minimal.
Inheritance
- Inherits from: none — base/utility module
- Imports: none
Instance pattern
This is a stateless manager/utility module with no per-instance tables or fields.
Functions
Use(floatval, aiguid)
A placeholder function that currently does nothing. It takes two arguments, floatval and aiguid, but does not perform any operations or have any side effects.
Events
- none
Notes for modders
- The current implementation of the
Despawnermodule is minimal and does not provide any functionality. It may be intended to be extended in future updates. - Be cautious when using this module, as it currently lacks any meaningful operations.