MrxSoundBanks

Byte-for-byte identical to resident/MrxSoundBanks β€” see that page for full documentation of its functions, inheritance, and events.

In the shell context

The low-level, throttled asset-loading queue (LoadSoundBank/UnloadSoundBank/LoadWaveBank/ UnloadWaveBank, capped at MAX_SUBMITTED = 64 in-flight requests) that MrxSound.EnterShellState()/ ExitShellState() call directly for the "ui_shell", "ui_hud", and "music" banks. This is the module that actually issues the engine’s Sound.LoadBankWithCallback calls when the main menu opens or closes.


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