MrxGuiAttractLayout

Byte-for-byte identical to resident/MrxGuiAttractLayout β€” see that page for full documentation of its functions, inheritance, and events.

In the shell context

This is the layout data for the β€œAttract” widget shown once nobody’s touched a controller for a while β€” loaded by MrxGuiShellBootstrap.LoadMovieLayouts() (MrxGuiBase.LoadGUIFile("MrxGuiAttractLayout")) in the same pass that loads the cinematic layout. Its GuiInitialization handler points straight at MrxGuiAttractMode.HandleInit, so the two files are a matched layout/logic pair that only make sense loaded together.


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