⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.
Airstrike_Atmosphere_FuelAirBomb
Module: airstrike_atomsphere_fuelairbomb.lua
Overview
The Airstrike_Atmosphere_FuelAirBomb module is responsible for handling the atmospheric effects triggered by a fuel air bomb airstrike. It sets up a timer to apply specific atmosphere changes and triggers a shield face effect.
Inheritance
- Inherits from:
none - Imports:
MrxUtil
Instance pattern
This is a stateless utility module (no per-instance table or uGuid management).
Functions
OnActivate(guid)
Called when the object instance is activated. It sets up a timer to call _GraphicsAto after 1.75 seconds.
_GraphicsAto(guid)
Applies various atmospheric changes and triggers a shield face effect for the given GUID. It modifies atmosphere settings such as ambient colors, bloom effects, light intensity, and other visual parameters.
Events
- Listens for
Event.TimerRelativeto call_GraphicsAtoafter 1.75 seconds.
Notes for modders
- Ensure that
OnActivateis called appropriately when the airstrike effect should be triggered. - Customize atmosphere settings by modifying the values set in
_GraphicsAto. - Be aware of the shield face effect triggered by
MrxUtil.ShieldFace(guid), which may have additional effects on the player or environment.