⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.

Vehicles

Drivable/flyable vehicle objects (planes, helicopters, tanks) and the shared vehicle-blip base class they build on. Mostly thin wrappers – most of the interesting behavior lives in what they inherit from, so check VehicleBlippable and OrientedBlippable (under Core Engine & Utilities) alongside any page here.

Modules in this category

  • Airplane — The Airplane module represents a specific type of vehicle in the game world.
  • AntiAir — The AntiAir module represents anti-aircraft systems in the game.
  • Autogunship — The Autogunship module represents an AI-controlled gunship that targets and attacks ground vehicles.
  • BountyCopter — The BountyCopter module is a world-spawn helper that drops supply crates via winch.
  • Helicopter — The Helicopter module represents a helicopter vehicle in the game.
  • MoonPatrol — The MoonPatrol module manages the behavior of a moon patrol vehicle in the game.
  • OpenTankHatch — The OpenTankHatch module is designed to open the driver hatch of a tank vehicle when it is activated.
  • PursuitCopter — The PursuitCopter module represents a pursuit helicopter that lands near the player and deploys passengers.
  • SupportAirplane — The SupportAirplane module is responsible for managing support aircraft in the game.
  • Tank — The Tank module represents a tank vehicle in the game.
  • VehicleBlippable — The VehicleBlippable module is responsible for managing radar and off-screen world markers for vehicles.

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