⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.

Despawner

Module: despawner.lua

Overview

The Despawner module is a utility script designed to handle the despawning of game objects. It provides functionality to despawn objects based on certain conditions or triggers, though the current implementation is minimal.

Inheritance

  • Inherits from: none — base/utility module
  • Imports: none

Instance pattern

This is a stateless manager/utility module with no per-instance tables or fields.

Functions

Use(floatval, aiguid)

A placeholder function that currently does nothing. It takes two arguments, floatval and aiguid, but does not perform any operations or have any side effects.

Events

  • none

Notes for modders

  • The current implementation of the Despawner module is minimal and does not provide any functionality. It may be intended to be extended in future updates.
  • Be cautious when using this module, as it currently lacks any meaningful operations.

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