⚠️ Not yet verified in-game β€” this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.

Monument

Module: monument.lua

Overview

The Monument module is a placeholder or stub for handling interactions with monument structures in the game world. Currently, it only defines a single function Use, which does not perform any actions.

Inheritance

  • Inherits from: none β€” base/utility module
  • Imports: none

Instance pattern

This is a stateless manager/utility module (no per-instance tables or fields).

Functions

Use(aiguid, floatval)

A placeholder function that currently does nothing. It takes two parameters, aiguid and floatval, but no actions are performed with them.

Events

  • none

Notes for modders

  • This module is a stub and does not implement any functionality. Any custom behavior related to monument interactions should be added by extending or replacing this module.
  • Be cautious when modifying this module, as it may affect the game’s behavior if other parts of the code rely on its presence or structure.

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