⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.

MrxGuilTiprecachelayout

Module: mrxguiltiprecachelayout.lua

Overview

The MrxGuilTiprecachelayout module defines a layout for a GUI widget used in the game’s interface. This widget is responsible for managing the display and behavior of a specific graphical element, likely related to pre-caching or initializing certain UI components.

Inheritance

  • Inherits from: none — base/utility module
  • Imports: MrxGuiLTIPrecache

Instance pattern

This is a stateless manager/utility module. It does not follow the per-instance pattern and instead defines a static layout configuration for a GUI widget.

Functions

There are no top-level functions in this module.

Events

This module does not define any event handlers directly. However, it references two event handlers from the imported MrxGuiLTIPrecache module:

  • HandleStateChangeEvent
  • _Initialize

These handlers are associated with events like GuiGameStateChange and GuiInitialization.

Notes for modders

  • This module defines a static layout configuration for a GUI widget. Modders should be cautious when modifying this configuration to ensure that the UI behaves as expected.
  • The widget’s behavior is managed by event handlers defined in the imported MrxGuiLTIPrecache module. Modders should refer to that module for more details on how these events are handled.
  • This module does not have any per-instance state, so there is no need to create or delete instances of it.

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