⚠️ Not yet verified in-game — this page was drafted from source analysis and hasn't been confirmed by actually running it. Treat it as a strong draft, not gospel.
MrxGuilTiprecachelayout
Module: mrxguiltiprecachelayout.lua
Overview
The MrxGuilTiprecachelayout module defines a layout for a GUI widget used in the game’s interface. This widget is responsible for managing the display and behavior of a specific graphical element, likely related to pre-caching or initializing certain UI components.
Inheritance
- Inherits from:
none — base/utility module - Imports:
MrxGuiLTIPrecache
Instance pattern
This is a stateless manager/utility module. It does not follow the per-instance pattern and instead defines a static layout configuration for a GUI widget.
Functions
There are no top-level functions in this module.
Events
This module does not define any event handlers directly. However, it references two event handlers from the imported MrxGuiLTIPrecache module:
HandleStateChangeEvent_Initialize
These handlers are associated with events like GuiGameStateChange and GuiInitialization.
Notes for modders
- This module defines a static layout configuration for a GUI widget. Modders should be cautious when modifying this configuration to ensure that the UI behaves as expected.
- The widget’s behavior is managed by event handlers defined in the imported
MrxGuiLTIPrecachemodule. Modders should refer to that module for more details on how these events are handled. - This module does not have any per-instance state, so there is no need to create or delete instances of it.