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MrxTankBuster

Module: mrxtankbuster.lua

Overview

The MrxTankBuster module is a support system that provides an aerial strike capability to players. It uses a designated smoke marker to guide the airstrike and targets enemy tanks within a specified range.

Inheritance

  • Inherits from: MrxSupport
  • Imports: MrxSupportDesignatorSmoke

Instance pattern

This is a per-instance object module (keyed by uGuid). It tracks the following key fields:

  • uOwner: The GUID of the player who owns this support.
  • uJet: The GUID of the aircraft performing the airstrike.
  • uDeliveryVehicle: The vehicle used to deliver the ordnance.
  • oDesignator: The designator object for guiding the strike.

Functions

Create(self, uPlayerGuid)

Creates a new instance of the MrxTankBuster support system. Initializes the designator with specific properties and sets the owner, recruit, module name, and delivery vehicle.

DesignationCallback(self)

Handles the designation callback for the airstrike. Calculates spawn and target points using the camera position, sets up the aircraft flight path, and schedules voice-over announcements.

Strike(self)

Executes the airstrike by finding nearby enemy tanks and launching missiles at them. Ensures that only non-PMC-controlled vehicles are targeted.

LaunchMissile(self, uTarget)

Launches a missile at a specified target. Calculates the direction vector from the aircraft to the target, normalizes it, and spawns the ordnance with the calculated velocity.

_ValidateDropZone(fCallback, nX, nY, nZ, oSupport)

Validates the drop zone for the airstrike by testing the area using AI functions. Calls the provided callback with a success status and reason if the drop zone is not valid.

Events

  • Listens for custom event DesignationCallback to handle designation of the strike.
  • Listens for custom event Strike to execute the actual attack.
  • Listens for custom event _ValidateDropZone to validate the drop zone before executing the airstrike.

Notes for modders

  • Ensure that the player’s GUID is correctly passed to the Create function to properly associate the support with the player.
  • Customize the designator properties and validation logic as needed for different game scenarios.
  • Be aware of the network synchronization settings if using this module in multiplayer environments.

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