MrxGuiAttractMode

Byte-for-byte identical to resident/MrxGuiAttractMode β€” see that page for full documentation of its functions, inheritance, and events.

In the shell context

Drives the attract-mode movie loop itself: HandleInit wires up the GuiGameStateChange/ControllerInput handlers, _Open plays the next attract movie and calls MrxSound.EnterAttractState(), and any controller input calls Sys.RequestGameState("Shell") to end attract mode and open the main menu. It’s the direct event-handler target named by MrxGuiAttractLayout’s GuiInitialization binding, so the pair is only ever loaded together.


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