MrxGuiManager

Byte-for-byte identical to resident/MrxGuiManager β€” see that page for full documentation of its functions, inheritance, and events.

In the shell context

CreateGui/ToggleHud/DeleteGui build and manage the in-mission player HUD (ammo, minimap, satellite, PDA) β€” real, functional code kept in this build because MrxGuiCinematic imports it and calls ToggleHud/GetHudState to hide the HUD around cutscenes that can play from the shell bootstrap flow. But the shell-only MrxGuiBootstrap_ShellOnly module overrides CreatePlayerHud/ToggleHud/DeleteHud/ DeleteAllHuds with empty no-op stubs instead of ever calling this file’s CreateGui β€” there’s no gameplay HUD to build from the main menu, so CreateGui itself never actually runs here even though the code is identical.


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