MrxGuiShellBootstrap

Byte-for-byte identical to resident/MrxGuiShellBootstrap — see that page for full documentation of its functions, inheritance, and events.

In the shell context

The orchestration module chaining the whole pre-game flow together: Init() loads the loading-screen layout then the attract/cinematic layouts, EnterPrecache()/EnterShell() load the LTI-precache and Shell screens in turn, and Reset()/ExitShell() tear them down again. Between the five layout files it loads directly (MrxGuiLoadLayout, MrxGuiAttractLayout, MrxGuiCinematicLayout, MrxGuiLTIPrecacheLayout, MrxGuiShellLayout) and the logic modules those layouts bind their event handlers to, this file is the load-order backbone that the shell-only top-level ShellBootstrap.Init()/Start() drives.


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