MrxGuiShellLayout

Byte-for-byte identical to resident/MrxGuiShellLayout β€” see that page for full documentation of its functions, inheritance, and events.

In the shell context

Layout data for the β€œShell” widget itself (a background plus a text placeholder), whose EventHandlerFile/EventHandlers point straight at mrxguishell.lua’s functions (HandleServerAdd/ Remove/Update, HandleInput, HandleInitializationEvent, HandleGameStateChangeEvent). Loaded by MrxGuiShellBootstrap.EnterShell()/LoadShell() β€” this is the widget tree the entire main menu hangs off of.


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