MrxSoundBanks
Byte-for-byte identical to resident/MrxSoundBanks β see that page for full documentation of its functions, inheritance, and events.
In the shell context
The low-level, throttled asset-loading queue (LoadSoundBank/UnloadSoundBank/LoadWaveBank/ UnloadWaveBank, capped at MAX_SUBMITTED = 64 in-flight requests) that MrxSound.EnterShellState()/ ExitShellState() call directly for the "ui_shell", "ui_hud", and "music" banks. This is the module that actually issues the engineβs Sound.LoadBankWithCallback calls when the main menu opens or closes.