Allied Nation Contracts & Jobs
The Allied Nation faction’s story contracts (allcon*.lua) and side jobs (alljob*.lua) — 10 files total, each a native MrxTaskContract/MrxTaskContractOutpost/MrxTaskJob* subclass rather than a Contract Framework contract. See VZ Modules for what that distinction means and why it matters for modding.
Modules in this category
- AllCon001 — An Allied Nation story contract built around a downed plane and two captured VIPs.
- AllCon002 — A large Allied Nation story contract: the siege of Caracas’s China-held MLRS/AA position.
- AllCon003 — An Allied Nation story contract set during a China invasion of Caracas: the player verifies (kills) a high-value target (
AllCon003_HVT) and destroys four marked buildings, in any order, needing both done to complete. - AllCon008 — An Allied Nation minor/side contract: a “Coanda Transport” helicopter race through roughly 35 checkpoints.
- AllCon050 — An Allied Nation outpost-capture side contract wrapping the
AllJob001_01outpost location. - AllCon052 — An Allied Nation outpost-capture side contract wrapping the
AllJob001_03outpost location. - AllCon053 — An Allied Nation outpost-capture side contract wrapping the
AllJob001_04outpost location. - AllJob002 — An Allied Nation “verify” side job spanning ten targets across two location clusters — five
AllJob002_0X_Targetsites and fiveAllJob010_0X_Targetsites — each with its own defense/staging/ pristine/verified layer set and (for most targets) a proximity VO line. - AllJob003 — A minimal Allied Nation side job: a generic bounty to destroy every object carrying the
"China"label, restricted to hero characters. - AllJob020 — An Allied Nation “destroy set” side job over 19 pre-existing targets — but every single target name it registers is prefixed
AllJob005_,AllJob009_, orChiJob006_, notAllJob020_.