Story & Special Contracts

The handful of vz/ files that don’t fit a single-faction bucket: jetcon001.lua and meccon001.lua (the recruitable Jet-pilot and Mechanic specialist storylines, plus mecjob.lua’s own locally-defined job-template base class and its 3 subclasses), vzacon001.lua (the game’s actual opening mission), and stagingact1.lua (shared world-dressing/patrol setup, imported once by xQ!L).

Modules in this category

  • JetCon001JetCon001 is the recruitment mission for the Jet-pilot specialist.
  • MecCon001MecCon001 is the recruitment mission for the Mechanic specialist: a monster-truck race against the clock (with an AI motorcycle opponent in co-op), delivering the truck back to the mechanic’s garage at the end.
  • MecJobMecJob is a local base class defined in this corpus, not a native engine class — it’s mecjob.lua’s own shared template for “deliver a specific damaged vehicle to the mechanic’s garage” side jobs, built on top of the native MrxTaskJob.
  • MecJob001MecJob001 is the first of 3 thin MecJob subclasses — a side job asking the player to deliver a damaged vehicle labeled "rtr" (displayed as reference image global_polaroid_belmont) to the mechanic’s garage.
  • MecJob002MecJob002 is the second of 3 thin MecJob subclasses — delivers a damaged vehicle labeled "m35" (displayed as reference image global_polaroid_cortez) to the mechanic’s garage.
  • MecJob003MecJob003 is the third of 3 thin MecJob subclasses — delivers a damaged vehicle labeled "amx30" (displayed as reference image global_polaroid_calderone) to the mechanic’s garage.
  • StagingAct1StagingAct1 is a stateless world-dressing module: a small library of AI patrol-setup functions for the Guerilla base (gate, trailer, road, earthmover, mover-arm, squad, and front patrols).
  • VzaCon001VzaCon001 is the game’s opening mission.

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